Starting with the empty graph on $p$ vertices, two players alternately add edges until the graph has some property $P$. The last player to move loses the $P$-avoidance game (there is also a $P$-achievement game, where the last player to move wins). If $P$ is a property enjoyed by the complete graph on $p$ vertices then one player must win after a finite number of moves. Assuming both players play optimally, the winner will depend only on $p$. All the games solved in the literature have followed a certain pattern. Namely, for sufficiently large $p$, the winner has been determined by the residue of $p$ mod 4. We say such a game has a period of 4 (or in some cases a proper divisor of 4). In this paper we exhibit avoidance games with arbitrarily large period. We also prove that the equivalent games of 4-cycle achievement and 3-path avoidance have period 7.