Starting with the empty graph on $p$ vertices, two
players alternately add edges until the graph has some property $P$.
The last player to move loses the $P$-avoidance game (there is
also a $P$-achievement game, where the last player to move
wins). If $P$ is a property enjoyed by the complete graph on $p$
vertices then one player must win after a finite number of moves.
Assuming both players play optimally, the winner will depend only on
$p$. All the games solved in the literature have followed a certain
pattern. Namely, for sufficiently large $p$, the winner has been
determined by the residue of $p$ mod 4. We say such a game has a period of 4 (or in some cases a proper divisor of 4). In this paper
we exhibit avoidance games with arbitrarily large period. We also prove
that the equivalent games of 4-cycle achievement and 3-path avoidance
have period 7.