Areas of specialisation
- Finite and topological
geometries. In my research I focus on projective
planes, circle planes,
generalized polygons and a number of other
closely related geometries.
Currently, I am especially interested in establishing the network of relationships between
these geometries, notions of convexity in, and classifications of these geometries in terms
of their automorphism groups (finite permutation groups and Lie transformation groups).
- Combinatorics.
Here I am particularly interested in the combinatorial structures that are
closely related to geometries such as combinatorial designs (unitals, symmetric
designs, etc.), planar functions, pseudoline arrangements, and highly-homogeneous
graphs (distance-transitive graphs, incidence graphs of geometries, etc.).
- Interpolation and
approximation. The topological
geometries on surfaces
that I am considering form a natural topological foundation for the classical
theory of interpolation as many of these topological geometries have interpretations
in terms of Chebyshev systems and, more generally, unisolvent and varisolvent
sets. On the other hand, in developing a general theory for these special topological geometries
we have been able to port and apply a number of central results dealing with
non-linear Lagrange and Hermite interpolation, and various notions of generalized
convexity.
- Mathematics Education.
In particular, communication of the beauty and joy of pure mathematics to
the general mathematical and nonmathematical public in the form of highly
choreographed outreach programs, mathematical lecture/performances, mathematical
busking, writing expository articles, and so forth. My favourite topics for
these activities include the mathematics of soap films and bubbles, mathematical
juggling, mathematics of stereovision with applications to visualizing 4-dimensional
objects, mathematical origami, Conway's games, and the geometry behind Escher's
drawings. This also ties in with the next topic.
- Visualisation. This involves finding the
"best" representations
of highly homogeneous finite and topological geometries and designs and,
based on these, producing computer-rendered movies
and animations that capture as much of the inherent symmetries of the mathematical
objects as possible.
- Combinatorical, graph-theoretical and group-theoretical
problems arising in the analysis and modelling of
juggling patterns, bell ringing, origami, mechanical puzzles, mathematical
games, and related topics.
|